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CDPR's Triumph Over Open-World Storytelling in The Witcher 3: Behind the Scenes

by Isaac Apr 27,2025

In a recent interview, Mateusz Tomaszkiewicz, the former lead quest designer of The Witcher 3, shed light on the challenges CD Projekt Red faced in integrating a grand narrative within an open-world framework. The team initially harbored doubts about whether such an ambitious storytelling approach could seamlessly blend with the freedom of an open-world design.

Behind the Scenes of The Witcher 3: How CDPR Overcame Open-World Narrative ChallengesImage: steamcommunity.com

"Few games have dared to attempt what we did: blending expansive storytelling techniques, usually reserved for linear RPGs with corridor-like structures, such as The Witcher 2, and adapting them to fit an open-world experience," Mateusz Tomaszkiewicz

Despite these reservations, CDPR boldly ventured into uncharted territory, ultimately crafting one of the most acclaimed RPGs of all time with The Witcher 3. Tomaszkiewicz, who now spearheads the team at Rebel Wolves, is currently working on their upcoming title, The Blood of Dawnwalker. This new game is set in an alternative medieval Eastern Europe infused with dark fantasy elements and centers around vampires.

The Blood of Dawnwalker is in development for PC, PlayStation 5, and Xbox Series platforms. While an official release date remains undisclosed, fans can look forward to a gameplay reveal this summer.

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